![]() The strategic points are positioned in the initial design of the map, but we constantly move and reorganize them until the last moment, based on feedback. We start by playing on a "gray map," which is basically a map with no textures nor colors, but only big building blocks to show the overall layout of a map.When the map structure has been decided to some extent after series of tests, we move on to apply art details that fit the style of Herarth. Yi: The dev team conducts play tests every day, and this has been something we've been doing since our prototype days. Shacknews: What is your approach to map design? How do you determine where to place strategic points, such as ones that contain war cannons and siege engines? Protecting and escorting the war machines to their goalposts will allow teams to destroy their opponent's giant totems. Great for crowd control.Īrms Race is a mode where players escort six war machines (three for each team) after capturing three separate footholds. Each foothold provides different strategies one is for quick respawning, one is for depleting the opponents' military strength, and the last one has a huge canon overlooking a courtyard. A team can claim victory by capturing and holding more footholds which deplete foes' military strength. Yi: In the Onslaught mode, players fight to capture footholds and drive back the enemy. What are the main objectives in a typical Onslaught or Arms Race session and how do teams go about ultimately winning? Shacknews: Walk me through a typical Warhaven session. We're hoping to provide a different interpretation of medieval fantasy. Because the Soldiers and the Immortals play quite differently, players will be able to use magic and supernatural powers as Immortals and have a lot of fantastical fun!Īlthough the technological background comes from the medieval era, there are unique items created or brought by Immortals through time and space these may operate as an over-technology in the setting of Warhaven. Soldier characters can transform into an incarnation of the Immortals during battle by acheiving kills and assits. Herarth, the world within Warhaven, is a multicultural world filled with elements from fantasy like magic and Immortals. What would you say sets Warhaven apart from the pack?Įunseok Yi, Game Director at Nexon Korea: Warhaven is not based in a historically accurate medieval European setting. Shacknews: There are a few games like this on the market right now: a game where teams can battle with medieval weaponry. He offers an overview of what Warhaven is, as well as what players can expect to see down the road. We were eager to learn more about Warhaven and were happy to hear from Game Director Eunseok Yi at Nexon Korea. All of this adds up to some intense 16v16 multiplayer action. On top of that, players can turn the tide of battle by becoming powerful godlike beings known as Immortals. It's a class-based competitive multiplayer game like few others out there, taking players into a Medieval fantasy realm and arming them with swords and sorcery. The coming conflict will engulf all.The path to glory lies on the battlefield in the upcoming Warhaven. And there is one who schemes to achieve just that, an ancient figure who desires nothing less than to wield supreme power. A single push will plunge it into cataclysm. But each is beset by its own trials, and now both have cause to cross the threshold and send their armies into the Realm of Chaos. On the border between the worlds, two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay. Nurgle, the plague god Slaanesh, the lord of excess Tzeentch, the changer of ways and Khorne, the god of blood and slaughter. The four Ruinous Powers rule over this place, ever seeking to slip their bonds and engulf the world in a tide of daemonic corruption. It is a terrible place, incomprehensible to the mortal mind, whispering promises of power. Far beyond this world and its petty wars there exists a dimension of pure, malevolent magic: The realm of Chaos.
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